![]() For general gear, the Celestial and Sentinel sets both offer strong bonuses in survivability and cast speed respectively. The class specific Emberweave and Transcendent sets are both excellent choices for an Embermage, with good bonuses and acceptable cast speed. For end-game play, a shield and wand combination tends to surpass dual wand and staff builds, however, all three play-styles are end=game viable. ![]() Recommendations:Įmbermages should concern themselves with gear that increases focus, cast speed, and percentile elemental damage. Arguably the strongest character in Torchlight II, a properly built and geared Embermage is destruction incarnate. Needless to say, the legions of the Netherim are wholly and completely fucked.įor New Game+ play, skills like Ice Prison, Frost Phase, and Immolation Aura are precious, and synergize to spectacular effect with the Embermage's overwhelming arsenal of wide-area-death-magic. are capable of filling the screen with so much elemental damage that it becomes downright impossible to SEE THE FLOOR. Spells like Shockbolts, Prismatic Bolt, Thunder Locus, Hail Storm, Firestorm, and Frostwave. An Embermage's power comes for their passive "Brand" skills, which greatly magnify the damage dealt by their spells, which are all capable of being "composite" entities, striking all 4 elements simultaneously.Įmbermages can choose to attack at melee range thanks to some insanely lethal point-blank skills, or even auto-attack with dual wands passibly, but they really shine when their AoE damage magic comes into play. What the Vanquisher was to Torchlight, the Embermage is to the sequel. ![]() The Embermage is Torchlight II's reigning champion when it comes to ridiculous storms of area-of-effect magic damage. ![]()
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